Jonathan Blow is a programmer and designer who works primarily on advanced and experimental video games. His game "Braid" is a meditation on loss and relationships where the player controls time to solve puzzles. Braid won the "Game Design" award at the Independent Games Festival in 2006. For many years he wrote the Inner Product column for Game Developer Magazine. Wikipedia
The definitive Wikipedia entry for Jonathan Blow. Wikipedia is the biggest multilingual free-content encyclopedia on the Internet. en.wikipedia.org/wiki/Jonathan_Blow
Jonathan Blow's home page. What's Here I've been posting recently on my game-related blog, Braid: News and Happenings . That is the place to go to check for new stuff, mostly. number-none.com/blow/index.html