Mark J. Kilgard is a graphics software engineer working at NVIDIA. Mark has written two books "OpenGL for the X Window System" (1996) and "The Cg Tutorial" (2003), co-authored with Randima Fernando. While at Silicon Graphics Inc. Mark authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos, the primary reason for this was the lack of a windowing and input API with OpenGL using GLX. Wikipedia
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Mark J. Kilgard is a Graphics Software Engineer at NVIDIA Corporation where he works on upcoming NVIDIA GPUs. www.bluevoid.com/opengl/sig00/advanced00/notes/notes.html