Tim Schafer

  • male, 42 years old
  • Tim Schafer image 1
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Description:
Tim Schafer (born July 26, 1967) is an American computer game designer of Norwegian descent. He founded Double Fine Productions in January 2000, having spent over a decade at LucasArts. Most recently, Schafer designed a game for the Xbox, PS2, and PC called "Psychonauts". Schafer is best known in the video game industry for his story-telling and comedy writing abilities. Wikipedia
Born:
July 26, 1967
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Websites About Tim Schafer

  • top-reviews.co.uk

    top-reviews.co.uk/game-cheats-for-ps2.html
  • Tim Schafer's company weblog

    www.doublefine.com/news.htm
  • Gamasutra - GDC Radio: Tim...

    Examples are drawn from Tims past games (Day of the Tentacle, Full Throttle, Grim Fandango) as well as his current project, the upcoming XBOX game Psychonauts.
    www.gamasutra.com/php-bin/news_index.php?story=10216
  • GameSpot:Video Games PC...

    Video Games - GameSpot is the world's largest source for PC, PlayStation 2, Xbox, GameCube, PSP, DS, Wii, GBA, PS2, PS3, PlayStation 3, and Xbox 360 video game news, cheats, reviews and more!
    www.gamespot.com/features/btg_y2k/p17_01.html
  • Bitter medicine: What does...

    Developed by Grim Fandango creator Tim Schafer and his team at Double Fine Studios, Psychonauts is something of an industry-standard cautionary tale about innovation.
    www.gamespot.com/news/6141519.html
  • GameSpy.com Advertisement

    GameSpy.com: The most comprehensive gaming site on the Web, covering games of every genre with reviews, feature articles, game design diaries and more.
    www.gamespy.com/articles/585/585524p1.html
  • Wikipedia

    The definitive Wikipedia entry for Tim Schafer. Wikipedia is the biggest multilingual free-content encyclopedia on the Internet.
    en.wikipedia.org/wiki/Tim_Schafer
  • Rebel With A Cause - Tim...

    No, Double Fine's Tim Schafer--designer of Psychonauts and Grim Fandango, just to name two--is out to entertain the masses in the best way that he knows how.
    www.1up.com/do/feature?cId=3149196
  • Game Studies - Game...

    (Laughs) So you just learn this style of writing dialog that works for multiple situationseither you write a different line for the second time you approach the character, or write a line that works multiple times.
    www.gamestudies.org/0301/pearce/