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  1. Hironobu Sakaguchi

    (born November 25, 1962) is a Japanese game designer, game director and game producer. He is famous around the world as the creator of the "Final Fantasy" series, and has had a long career in gaming with over 80 million units of video games sold worldwide.

  2. Tetsuya Nomura

    (born October 8, 1970) is a Japanese game and character designer working for Square Enix Co., Ltd. (formerly Square Co., Ltd.). He has been rated by the website Next Generation as the 7th most important and anticipated video game developer of 2007.

  3. Yoshinori Kitase

    is a Japanese game producer, scenario writer and a former game director working for Square Enix Co., Ltd. (previously Square Co., Ltd.). He joined the company in 1991. His most notable roles as game director are "Final Fantasy VI", "Chrono Trigger", "Final Fantasy VII" and "Final Fantasy VIII". Kitase later worked as producer for "Final Fantasy X" and "Final Fantasy X-2".

  4. Hiromichi Tanaka

    (born January 7, 1962) is a Japanese video game developer, game producer, game director and game designer. He is currently Senior Vice President of Software Development at Square Enix (formerly known as Square) and the head of Square Enix's Production Team 3. He is best known as the lead developer of "Final Fantasy XI", Square Enix's first massively multiplayer online role playing game (MMORPG), and oversees ongoing development of that title and of future MMOGs.

  5. Ron Gilbert

    Ron Gilbert is an American computer game designer, programmer, and producer, best known for his work on several classic LucasArts adventure games, including "Maniac Mansion" and the first two "Monkey Island" games. Gilbert was also co-founder of Humongous Entertainment and its sister company Cavedog Entertainment. His games are generally focused on interactive storytelling.

  6. Sam Houser

    Sam Houser is an English computer game producer and developer. He is the co-founder and president of Rockstar Games and one of the creators behind the "Grand Theft Auto"-franchise, being director and producer since the third game. He is responsible for taking "GTA" into the 3D-environment era, recreating real cities under fully 3D-engines and turning the series into huge profits during video games sixth generation era.

  7. David Mullich

    David: I was just about to accept a job offer from a large game publisher when I noticed a game producer want ad in the Los Angeles Times, from a small company called ISG. I decided to check them out, and learned that they wanted to develop games for CD-I. I was somewhat familiar with the platform, having been invited to demonstrations at PIMA when I worked at Disney, but wasn't very impressed with it as a game machine.

  8. Toshihiro Nagoshi

    Toshihiro Nagoshi is a video game producer and designer for Sega. Nagoshi is in charge of Sega's New Entertainment R&D #1 studio. Nagoshi headed Sega AM4/Amusement Vision before NE R&D #1 was formed. He is best known as the producer and director of the Super Monkey Ball series, excluding Super Monkey Ball Adventure. His credits also include "Virtua Striker", "Daytona USA", and "Spikeout".

  9. George Broussard

    "George Broussard" is a game producer and designer known in the PC game community as one of the two creators of the widely successful Duke Nukem series (Todd Replogle being the other). Broussard released his early games under the name Micro F/X. In 1991 Broussard joined forces with Scott Miller as co-owner of Apogee Software. As of 2007, he is still a owner at Apogee Software (including 3D Realms and Pinball Wizards).

  10. Akitoshi Kawazu

    is a Japanese game producer who was born in Kumamoto Prefecture. He is the creator of the "SaGa" console role-playing game series and is now an Executive Producer of Square Enix. Kawazu is also the head of Square Enix's Production Team 2.

  11. Brad Fregger

    Brad Fregger (born May 31 1940 in Billings, Montana) is an American entrepreneur, author and former game producer publisher, and book publisher. Fregger was the producer of Activision's video game "Ghostbusters computer games "Hacker", the Atari", and the Commodore 64 versions of "Pitfall II" and "Shanghai" (the first commercial version of Brodie Lockard's "Mahjong solitaire"), …

  12. Noah Falstein

    Noah Falstein is a freelance game designer and producer who has been in the video game industry since 1980. He was one of the first 10 employees at Lucasfilm Games (which became LucasArts Entertainment), DreamWorks Interactive (which became EALA), and The 3DO Company (which became defunct). Currently he runs The Inspiracy and writes the "Better by Design" column for "Game Developer" magazine.

  13. Don Daglow

    Don Daglow (born circa 1953) is an American computer game and video game designer, programmer and producer. He is best known for designing a series of pioneering simulation games and role-playing games, as well as the first computer baseball game and the first graphical MMORPG, all between 1971 and 1995. He founded long-standing game developer Stormfront Studios in 1988; as of 2006 more than 10,000,000 Stormfront games had been sold.

  14. Joel Breton

    Joel Breton (born 1971) is a game producer, international D.J. and entrepreneur. Breton's first role as a producer was for GT Interactive (GT), where he produced "Duke Nukem", "Anno 1602", "Unreal", the original Unreal Engine, "Quake" and "Doom" along with several other video games.

  15. Yusuke Naora

    Yusuke Naora (born January 9, 1971) is a Japanese video game art director, art supervisor, field graphic designer, game producer and character designer working for Square Enix (formerly Square. He served as the art director for "Final Fantasy VII", "Final Fantasy VIII", "Final Fantasy X" and "Final Fantasy VII Advent Children" as well as "Dirge of Cerberus: Final Fantasy VII" as Art Supervisor.

  16. Jeff Tunnell

    Jeffrey Tunnell is a computer game producer, programmer and designer. In 1984 he founded Jeff Tunnell Productions with Damon Slye in Eugene, Oregon. The company would be later merged with Dynamix. In 1993, "Sid & Al's Incredible Toons" earned Tunnell and Chris Cole a patent for the game concepts. In 2001, after Dynamix was disbanded, Tunnell co-founded GarageGames, an independent video game publisher, which is also the developer of the Torque Game Engine.

  17. Jeff Braun

    Jeff Braun is an American computer game producer and co-founder of the video game developer, Maxis. Braun had successfully published font packs for the Amiga personal computer when he met Will Wright at a pizza party hosted by Chris Doner in 1987. Wright had been unsuccessful in finding a game publisher for his city simulation computer game, "SimCity". Braun already had a wire frame jet fighter simulation game he hoped to publish, …

  18. Jon van Caneghem

    Jon Van Caneghem is a computer game designer and producer. He is most recognized for creating the "Might and Magic" role-playing game series and its strategy spin-off "Heroes of Might and Magic". Van Caneghem founded New World Computing in 1983. The company was acquired by The 3DO Company in 1996. When 3DO went bankrupt in 2003, New World Computing also disappeared. In 2004, Van Caneghem joined NCSoft.

  19. Mark Cerny

    Mark Cerny (born 1964) is a video game industry figure having worked as a game designer, programmer, producer and business executive. As president of Cerny Games, which he founded in 1998, he now acts as a consultant in the video game industry. Cerny, a fan of computer programming and arcade games, started in the game industry at the age of 17 when he joined Atari in 1982. In those earlier days of professional game development, …

  20. Toshiro Tsuchida

    (born 1964) is a Japanese game director and game producer currently working for Square Enix (formerly Square). He is most notably credited for directing titles in the "Front Mission" series and was also the battle director for "Final Fantasy X". As battle director of "Final Fantasy X", he pulled away the Active Time Battle (ATB) system, which started with "Final Fantasy IV" and originally designed by Hiroyuki Ito, replacing it with a more strategic battle system, …

  21. Stieg Hedlund

    Stieg Hedlund (born 1965 in Portland, Oregon) is a computer and video game designer, artist, writer, game producer and level designer. Although he is probably best known for his work in action RPGs, he also has contributed iconic games to each of the real-time strategy, tactical shooter, beat-'em-up and action-adventure genres. As design director at Perpetual Entertainment, he now works on the MMORPG "Gods & Heroes" slated to release in the summer of 2007.

  22. Takashi Tezuka

    (born November 17, 1960) is a video game designer for Nintendo. His work extends far back to the original "Super Mario Bros." of which he took on the role of Main Director to Shigeru Miyamoto. He later then worked on "Super Mario Bros.: The Lost Levels" (Assistant Director), "The Legend of Zelda" (Graphic Designer) and "Zelda II: The Adventure of Link" (Supervisor/Advisor). Tezuka's first directorial debut was with "Super Mario Bros.

  23. Kyle Peschel

    Kyle "Pezman" Peschel (born January 11, 1979) is a video game producer, director and editor. He lives in Santa Monica, California. Peschel is the producer, director and editor of the upcoming game "TimeShift" (2007), as well as the senior producer of "Battle Engine Aquila" (2003). He is the owner of gaming news site GameGossip and the GameGossip Community Forums.

  24. Hal Barwood

    Hal Barwood is an American game designer and game producer best known for being the cousin of Chuck Norris and his work on games based on the Indiana Jones license. Born in Hanover, New Hampshire, he studied art at Brown University and later attended the University of Southern California's School of Cinema-Television, where he met and became friends with George Lucas.

  25. Tony Garcia

    Tony Garcia is a video game producer and designer. He has over 23 years of experience in game technologies and worked in senior capacity at Electronic Arts (EA), Microsoft Game Studios and LucasFilm. From 1988 to 1991 Garcia was the Director of Development at LucasFilm Games. He was the producer for such games as "Secret Weapons of the Luftwaffe" and "Indiana Jones and the Fate of Atlantis". In 1991, Garcia was a founder of Microsoft Game Studios.

  26. Josh Resnick

    Josh Resnick is an American video game producer. He is the co-founder of game developer Pandemic Studios. Before founding Pandemic, Josh spent four years at Activision as a Producer. His credits there include Mechwarrior 2 1995, which sold over 1 million copies worldwide, and Dark Reign (1997), a successful RTS game. Josh also led the Strategy division of Activision's product development department, which produced Battlezone (1998.

  27. Eddie Dombrower

    Eddie Dombrower (born 1957) is an American computer game and video game designer, programmer and producer. He is best known as the co-creator of the seminal baseball games "Earl Weaver Baseball" and "Intellivision World Series Baseball". He is also recognized for designing the first dance notation computer software, "DOM". Dombrower studied both dance and mathematics at Pomona College in Claremont, California.

  28. Steve Meretzky

    Steven Eric Meretzky (born May 1, 1957) is an American computer game designer, with dozens of titles to his credit. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design. He is best known for creating some of the famous Infocom games in the early 1980s, including collaborating with celebrated author Douglas Adams on the interactive fiction version of "The Hitchhiker's Guide to the Galaxy", …

  29. Jeff Briggs

    Jeff Briggs (born March 10 1957 in Alabama) is founder and former President, and CEO of Firaxis Games, a computer game developer based in Hunt Valley, Maryland, United States. He was previously a game designer at MicroProse but left that company in 1996 along with Sid Meier to form Firaxis Games. Briggs holds a Doctorate in Musical Composition and Theory from the University of Illinois. His career began in New York City, where he composed music for various events, …

  30. Arjan Brussee

    Arjan Brussee (born 1972) is a Dutch computer game programmer. He's notable for being the main coder behind both "Jazz Jackrabbit" games and "Tyrian". He's currently working on "Killzone 2" at Guerrilla Games as a development director. He is often credited with being the first successful Dutch game developer, sometimes mentioned as "the godfather of Dutch game development". Arjan used to be one of the most well known demoscene coders.

  31. Steve Reid

    Steve Reid is an American video game producer. He has been the managing director of game developer Red Storm Entertainment since January, 2001. He is an advisor to local and national colleges on digital art curricula and serves on the Visual Arts Advisory Board of the Game Developer's Conference. A founder of Red Storm, Reid began as Director of Creative Design. Previously, he served as art director at Virtus Studios and at Virtual Reality Games.

  32. Ian Bell

    Ian Bell (born 1962 in England) is a game programmer, game designer and game producer. He attended Cambridge University, graduating with a degree in mathematics in 1985, and a diploma in computer science in 1986. Bell was the co-author, with David Braben, of the groundbreaking computer game "Elite", released in 1984. He is often confused with the similarly-named CEO and Creative Director of UK game developer Blimey! Games Ltd..

  33. Dr. Cat

    Dr. Cat (born David Shapiro) is president, co-founder, executive producer and creative director of Dragon's Eye Productions. He is best known for creating the MMOG "Furcadia" with game artist Talzhemir. In the game "Furcadia" his character goes by the name "Felorin". He has worked (in various capacities) for Origin, Electronic Arts, Accolade, Microprose, Apogee, and Time Warner Interactive, among others.

  34. Timothy Cain

    Timothy Cain, often credited as Tim Cain, was the producer, lead programmer and one of the main designers of the computer game "Fallout". He worked at Interplay for six years before founding Troika Games with Leonard Boyarsky and Jason D. Anderson. Under Troika, he helped design and program "Arcanum: Of Steamworks and Magick Obscura" and "The Temple of Elemental Evil". In his last Troika project, before the company shutdown, …

  35. Mark Voorsanger

    Mark Voorsanger is a computer and video game producer, manager and former game programmer. He has managed and directed the development of CD-ROM titles, cartridge-based video games, standard PC titles, full-motion video-based products and other cutting-edge systems. Before founding ToeJam & Earl Productions with Greg Johnson, Voorsanger was a lead programmer for Hasbro's project NEMO, where he helped to develop the first full-motion interactive games for in-home use.

  36. Hirokazu Yasuhara

    Hirokazu Yasuhara is a Japanese videogame designer and producer. He designed the gameplay and stages of the majority of the inital Sonic the Hedgehog videogames for Sega Mega Drive based on technical demos and engines coded by Yuji Naka and characters designed by Naoto Ōshima. In spite of Yasuhara and Oshima's key creative roles, …

  37. Steve Cartwright

    Steve Cartwright is an American computer and video game designer. He is best known as one of the original Activision game designers credited with suchs hits as "Barnstorming", "Megamania", "Seaquest" and "Hacker". After an 8-year run at Electronic Arts (EA) where Cartwright designed and produced the Tiger Woods products as well as EA's first on-line sports site, he later designed, produced, …

  38. Ellen Guon

    Ellen Guon (also known as Ellen Guon Beeman and Ellen Beeman), is an American fantasy and science fiction author, television scriptwriter and computer game designer. She has published four novels and has designed/produced over 40 computer and video games.

  39. Steve Barcia

    Steve Barcia is a game programmer, game producer and entrepreneur, having founded the computer game developer Simtex Studios Inc. in 1988. The company released computer games such as "Master of Magic", "Master of Orion" and "Master of Orion II". Simtex went out of business in 1997. Following a corporate takeover in May 2000, Nintendo of America bought Retro Studios. Steve Barcia was elected to replace the founder and then-president Jeff Spangenberg.

  40. Michael Bhatty

    Dr. Michael Bhatty (born 1967) is a noted computer game designer, producer and writer from Germany, responsible for the development and integration of modern story mechanics in the German game industry. Bhatty defines games not just as games, but a media form of its own, therefore implying that a far vaster range of content can be covered. His dissertation in media science covers the aspects of the history of interactive fiction, conncected to film, TV, …

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