1. Eric Iwasaki

    A creative/technical artist with more than sixteen years of experience working in the interactive entertainment industry and an insatiable passion for pushing the boundaries of real-time computer graphics. CREDITS: Jak X (2005 / PS2 / Naughty Dog); Jak 3 (2004 / PS2 / Naughty Dog); Jak II (2003 / PS2 / Naughty Dog); Jak & Daxter: The Precursor Legacy (2001 / PS2 / Naughty Dog); CTR (Crash Team Racing) (1999 / PlayStation / Naughty Dog); Crash Bandicoot: Warped (1998 / PlayStation / . . .

  2. Dan Liebgold
  3. Edvard Toth

    Multi-disciplinary creative professional, Flash developer and technical artist, interactive entertainment veteran with more than 16 years of experience working on video-game art, technology and design in a wide variety of genres.

  4. Richard

    I'm a game director at Naughty Dog, creators of.

  5. Lance Powell

    Angelino born and raised. I'm an artist first, professional second, and tech geek third. Worked across film, games, and advertising for the past 17 years. Owner of the boutique clothing line: Adam Smtih.

  6. Andy Gavin

    I am many things: Devoted husband, video game creator, scientist, history buff, collector, gourmet, and much more. Here on this page I will offer a random sampling of these divergent directions.

  7. Eric
  8. Stephen White

    I am currently a Senior Programmer at Sucker Punch. Previously I was a Co-President of Naughty Dog, Inc., and was instrumental in the development of Naughty Dog's extremely successful Crash Bandicoot and Jak & Daxter games (over 33 million units sold). I am a video game industry veteran, with over 20 years of published programming experience on a wide variety of platforms, and have written multi-award winning products, including Deluxe Paint ST.

  9. Jon
  10. Don Poole

    Don Poole from that rat hole Johnson City.

  11. Richard Lemarchand

    Game Director with substantial hands-on video game design and production experience. Strong focus on structured production pipeline and team-oriented methodologies. Loves video games as a powerful medium with great untapped potential.

  12. Keith Bruns

    Started in the game industry in '99 at a small independent developer working on PS1 games. After cutting my teeth shipping 2 PS1 titles, and 2 more PS2 titles and working on several prototypes, the lure of California became too great. Packed up, headed west to work at Naughty Dog as a modeller, rigger, mayaMonkey, and began working with Mark Cerny's team to develop early tools and technologies for the Playstation3 console. It was amazing 3+ years, and I learned so much, and met so many . . .

  13. Michael Caloz
  14. Scott Patterson
  15. Naty Hoffman
  16. Jason Rubin

    Jason Rubin Founder & Co-President, Naughty Dog, Inc.