- John Carmack
John D. Carmack II (born August 20 1970) is a widely recognized figure in the video game industry. A prolific American programmer, Carmack co-founded id Software, a computer game development company, in 1991. Carmack was the lead programmer of the highly successful id computer games "Commander Keen", "Wolfenstein 3D", "Doom", "Quake", and subsequent sequels to "Doom" and "Quake". - Todd Hollenshead
Todd Hollenshead is the co-owner and CEO of id Software. - John Romero
John Romero is EVP of Game Development at Slipgate Ironworks, a new Bay Area MMO company he co-founded in September 2005. He was a co-Founder of Inside Out Software, Ideas From The Deep, id Software, Ion Storm, and Monkeystone Games. From his early Apple IIe games to the legendary Wolfenstein 3D, Doom, Doom II, Heretic, Hexen, and Quake, Romero has made an indelible mark on the computer gaming industry. - Tim Willits
Tim Willits is the lead designer and co-owner of game developer id Software. He joined id Software in 1995 after impressing the owners and development team with DOOM levels he forged in his spare time and distributed free over the Internet. Willits has worked on "The Ultimate Doom", "Quake", "Quake II", "Quake III Arena", "Quake III: Team Arena" and "Doom 3". - Kevin Cloud
Kevin Cloud is a computer games graphic designer. He was hired in 1992 by id Software to work as an assistant artist to the then lead artist, Adrian Carmack. Prior to that, he was employed by Softdisk, where several other id founders worked. At the present, Cloud is id's lead artist as well as its co-owner. - Tom Hall
Tom A. Hall (born September 2, 1964) is a game designer born in Wisconsin. He attended the University of Wisconsin-Madison and there received a B.S. in Computer Science. In 1987 he worked at Softdisk Inc., where he was both a programmer and the editor of "Big Blue Disk", a software bundle delivered monthly. Along with some of his co-workers, John Romero, John Carmack, and Adrian Carmack, he founded id Software. He served as creative director and designer there, … - Adrian Carmack
Adrian Carmack (born on May 5, 1969) is one of the four founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). He had worked there as an artist. He was a major stock owner of id Software until he left the company. Adrian Carmack left id Software in 2005. At the time the press was told he felt he had done all he could do in the gaming field and was planning to pursue his passions of art. - Paul Steed
Paul Howard Steed, Jr is a video game modeller and artist. He has worked for Origin Systems, Electronic Arts, Id Software, Wild Tangent, Microsoft's Xbox, Atari and now Exigent. He created artwork or models for several prominent game series including "Wing Commander" and "Quake". He was employed by Id Software until he was fired in retaliation for conflict over the creation of "Doom 3" (according to John Carmack). - Graeme Devine
Graeme Devine is a computer game designer and programmer who co-founded Trilobyte, created bestselling games "The 7th Guest" and "The 11th Hour", and designed id Software's "Quake III Arena". He was also Chairman of the International Game Developers Association (IGDA) from 2002-2003. One of Graeme's trademarks is his Scooby-Doo wardrobe - Mike Wilson
Mike Wilson, aka Michael S. Wilson as a filmmaker, has been a computer and video game executive since 1995, when he worked at DWANGO as VP of Development for 6 months before being hired by id Software to handle marketing and start up their own self-publishing. - Katherine Anna Kang
Katherine Anna Kang is a machinima film producer and video game industry figure. In 2000, she founded Fountainhead Entertainment and remains as CEO. Formerly, Kang was the Director of Business Development for id Software. She is also known for co-founding the Academy of Machinima Arts and Sciences, and most recently for her work in the mobile gaming sector. - Sandy Petersen
Carl Sanford Joslyn Petersen (born September 16, 1955) is a game designer. Petersen was born in St. Louis, Missouri and attended University of California, Berkeley, majoring in zoology. He is a well-known fan of H.P. Lovecraft, whose work he first encountered in a World War II Armed Services edition of "The Dunwich Horror and other Weird Tales" found in his father's library. In 1974, "Dungeons & Dragons" brought his interest to role-playing games. - Shawn Green
Shawn C. Green is a video game developer who is best known for his work in the Doom and Hexen series for id Software and for 3D Realms. He also worked on Daikatana as a programmer for Ion Storm in Dallas, Texas, USA. He has also worked for Gearbox Software. - Gregor Punchatz
Gregor Punchatz (born 1967) is an artist hired by id Software to create sculptures for the Arch-Vile, Mancubus, Revenant and Spider Mastermind monsters for the "Doom" video game series. He built these models using steel armatures and foam latex. Before working on the "Doom" models he did similar modelling work for a number of Hollywood movies, including "A Nightmare on Elm Street 2", "RoboCop", and "RoboCop 2". - Rich Carlson
Rich Carlson, also known as Zdim, is an American game developer. Carlson was a musician in Minnesota (from 1975 to 1996) long before becoming involved with the video game industry. A keyboardist, guitarist, composer, arranger and studio musician, he performed with dozens of bands of all types in the Minneapolis area and throughout the midwest, … - Silas Warner
Silas Warner (18 August 1949 - 3 March 2004) was a game programmer and the first employee of Muse Software. Among other games, he created "Castle Wolfenstein" and "Beyond Castle Wolfenstein". These two games inspired id Software to create "Wolfenstein 3D", the game that popularized the first-person shooter genre. Warner was educated at Deep Springs College and Indiana University. He was a talented programmer, but lacked some social skills. - David Kirsch
David "Zoid" Kirsch is a computer game developer. His first notable project was Threewave CTF (Capture the flag) modification for "Quake", in 1996. He was hired by id Software in 1997 to develop the CTF modes, which he over time implemented for "Quake II" (see Q2CTF) and "Quake III Arena". He was also one of the leading programmers of "QuakeWorld". At id, he was also one of the people responsible for maintaining the Linux ports of id games. - Don Ivan Punchatz
Don Ivan Punchatz, born 1936, is an artist who has drawn illustrations for numerous publications including magazines, such as: Heavy Metal, National Geographic, Playboy, and Time. In 1993 id Software hired him to create the "Doom" video game package art and logo. The result was named the second best game box art of all time by GameSpy. His son, Gregor Punchatz, has worked on special effects for several movies, and also created monster sculptures for "Doom". - Dave D. Taylor
Dave D. Taylor is a game programmer, perhaps best known as a former id Software employee and noted for his work promoting Linux gaming. In 1993 he graduated from University of Texas at Austin with a Bachelor of Science degree in electrical engineering. He worked for id Software between 1993 and 1996, and was during the time involved with the development of "Doom" and "Quake". He created ports of both games to Irix, AIX, Solaris and Linux, … - Gerald Brom
Gerald Brom (born March 9 1965 in Albany, Georgia) is a gothic fantasy artist and illustrator. Born the son of a U.S. Army pilot he spent much of his early years on the move, living in many countries such as Japan and Germany. Brought up as a military dependent he was known by his last name only, and now signs his name as simply Brom. He graduated from high school in Frankfurt, Germany. - Steve Nix
I'm a rare Dallas native. Went to school in Texas and have mostly lived in Texas. Both sides of my family moved to the area in the 1800s, so we must like it here. I live in the Uptown area and really enjoy going out with friends or a good party. My general philosophy is that we are only here for the blink of an eye, so work hard, appreciate every minute of it and stop bitching. - Brian Harris
I'm originally from Louisiana, and moved to Dallas a few years ago. I like fun, adventure, excitement, and kittens. - John Root
After 32 years the only thing I know for sure about life is that it's best to put your socks on before your stretch jeans. - Mal
I work as a game designer for a company called id software. We make First Person Shooters for the PC and Game Consoles. I have worked on games like Doom3, Return to Castle Wolfenstein, and Kingpin Life of Crime. I enjoy my work, though sometimes the hours get a little crazy. I like to do things with my Daughter on the weekends like hiking, fishing or riding our bikes. I enjoy exploring and photography. I would like to be a photographer when I grow up. - Brian Hook
My names Brian. I'm 5'11 i weigh about 195. i have kinda long dirty blonde hair. blue eyes... i play football. if you wanna talk my aim is hook1029. hit that up. - Dave Taylor
I am an independent producer in the game industry. Was one of the coders on Doom & Quake, and I produced Abuse, Spy Kids Challenger, and RoboHordes. I love helping talented, hard-working entrepreneurs raise money, strategize, pitch, negotiate, rolodex, etc. I'm currently blessed with an incredible group of clients. Also have a few of my own projects. - Jim
WHOO!! All hyped up for Halo 3 next week, since my mom is the awesome, I get to get it on midnight of the 24th. I thought that maybe some pictures would be in order. (BTW, my XBL Gamertag is Nachoman55, anyone who gets it, send me a friend request and prepare for ownage.) (BTW X2, pictures coming, Gears of war now! - Barrett Alexander
I'm a computer programmer, work from home and live in Sagle, Idaho. My family and I run an online wine business, so obviously I'm a wine lover...and beer...and vodka...ya know ;) - Tom Hall
I like creating. I like figuring it out. I like the new. I like seeing. I like experiencing. I like bringing things together. I like wienie roll-ups. I like pumpkin rolls. I like 6'1" redheads with smiles that light up a room. I like sucking the marrow out of the city I live in. I like that special, extra effort someone makes. I like creme brulee. I like positive folks. - Xian
- American McGee
13+ years of content creation and project management in interactive entertainment. Traditional media (film writing, lit, toys) and franchise creation. 2+ years experience in Hong Kong and China with game development and game art outsourcing. Founder, creative director, Los Angeles based IP creation house: www.tmiec.com; Founder, creative director, Shanghai-based game development studio: www.spicyhorse.com; Founding partner, creative director, Shanghai-based game art outsourcing factory: . . . - Marty Stratton
- James Boyce
Not much to say, really! I'm Boyce and if you're here I'm sure you already have your own opinion formed. If not, PM me and we can chat up a shitstorm! - Paul Steed
This...is...EXIGENT! Now repeat that after seeing the trailer for the upcoming film '300' based on my favorite comic book artist's graphic novel of the same name and you'll get me. Like the Spartans in that movie/book I've decided to form a crack team to take on the art outsource empire. After more than 15 years making games I've had the great fortune to have worked at companies like Origin, id, Xbox and Atari. Developers, console-maker and publisher. Now I've formed my own company to . . . - Aaron Eppert
Extremely self motivated and driven to meet the needs of any customer. Enjoy all opportunities to perform leading-edge research and development on a breadth of subjects and perform the necessary marketing and customer interfacing to help drive the results of all work rendered. I personally seek out leadership opportunities and turn them into positives for all parties involved. I have a track record of befriending and gaining the trust customers through open honest communications. My . . . - Christian Antkow
- Matt Hooper
- Todd Hollenshead
- Tim Willits
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